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Category General Furniture
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Created 2015-09-29
Owner sandywang5230
Title members of the Glitch City developer collective in L.A
Description What can we do with these character classes? What can we do with this investment system? How can we take what we know how to do really, really well and expand upon that in a very realistic way and deliver something that we want to play? I'm sure you've heard this from us before: "We make the Runescape games we want to play." That really drives the entire studio. Some of that was developing these teams, and these systems that we had to find. We're really broadening the type of game we're making. The GDC Next team continues to work with the best and brightest in the Runescape game industry to organize a great session lineup for GDC Next 2014 featuring ADC this November.Today, they're excited to share two more excellent talks that will take place at this year's conference: Halfbrick Fruit Ninja, Jetpack Joyride executive Ramine Darabiha will explain how and why the company successfully revived a four year old game, rs 07 gold and members of the Glitch City developer collective in L.A. will offer practical advice to developers looking to form their own creative supergroups. GDC Next and ADC, which aim to highlight practical ways for developers to increase the creative and financial success of their projects, are taking place simultaneously on November 3rd 4th, 2014 at the Los Angeles Convention Center. Over on the Production track, Halfbrick's chief product officer Ramine Darabiha tackles a tricky question: Can you make an old game new? During his talk, "Runescape games As A Service: Rebooting a 4 Year Old Game to the Top Charts," Darabiha will explain how Halfbrick successfully rebooted its mobile app Age of Zombies, the philosophy of the reboot, and how new or existing Runescape games companies should continue to realize the full potential of a game by coupling the "Runescape games As A Service" model with disruptive updates. Small scale development is a popular path for contemporary game makers, but working alone or with a very small team means you forfeit the resources of a large scale studio. But there are other options: A group of developers have come together in Los Angeles to operate the Glitch City collective workspace
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